Though the development studio couldn't survive very long after Super Monkey Ball Jr.'s release, Realism went out with a bang with one of the finest console-to-handheld ports on the GBA.
managed to really show off what the system could do, and it's rare to see a third-party developer pour so much effort into so many game modes on the portable system. The GBA version might not stand the test of time when compared to the rising power of other handhelds, but when it was released Super Monkey Ball Jr. The series began in the arcades and on the GameCube as a Marble Madness-inspired action game with tons of unlockable features and modes, and for the Game Boy Advance version the UK development studio Realism managed to squeak out every ounce of potential in the GBA's hardware to offer that same fun and frantic experience. Though THQ gave the Game Boy Advance rendition the moniker 'junior,' there was nothing small about this portable product.